

Select targets up to a combined 24 hit points.įinally, add one wizard spell to your spellcasting repertoire from the following:Įach flammable target is hit with 3-18 Fire damage.

Leave a creature Prone with laughter, without the ability to get up. Magically change all aspects of your appearance. Enemies have Advantage on Saving Throws against being Charmed.īlind creatures up to a combined 33 hit points.You gain Advantage on Charisma Checks in dialogue. You can remain hidden while casting this spell.Ĭharm a humanoid to prevent it from attacking you. This spell can be cast while you are Silenced.Ĭreate an illusion that compels nearby creatures to investigate.Gain Advantage on Charisma Checks against a non-hostile creature. Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. This spell has Advantage on creatures with metal armour. Reduces the target’s movement speed by 3m. An undead target receives Disadvantage on Attack Rolls. Prevent the target from healing until your next turn. Throw a bubble of acid that damages each creature it hits. Mage Hand Legerdemain: When you cast Mage Hand, the spectral hand is invisible and can carry out additional tasks.Mage Hand (Cantrip): Create a spectral hand that can manipulate and interact with objects.Level 1 Spell Slots Unlocked: You gain 2 level 1 spell slot(s), which are restored on a Long Rest.In addition to Rogue class features, Arcane Trickster has the following subclass features: "Arcane Tricksters are rogues with a clever touch of magic, using illusions and enchantments to keep their opponents on the back foot." "Thieves use their skills in stealth and larceny to acquire whatever they wish, whether from a third-story window or the depths of long-forgotten ruins." Your Spellcasting Ability for all 3 spells is Intelligence.Īt level 3, choose one of the following subclasses: You can cast the Level 1 spell once per Long Rest. You learn 2 cantrips and a Level 1 spell from the Wizard spell list. You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls. You gain Resistance to the damage dealt by traps. You gain Advantage on Perception Checks made to detect hidden objects and on Saving Throws made to avoid or resist traps. The following are the best feats for turning your Rogue into a top-tier burglar. Outside of combat, Rogues are particularly adept at finding and disarming traps, picking locks, and discovering secrets. The Rogue is especially versatile in that it provides a list of features that function in both melee and ranged combat.
